Mystic Shadows

Mystic Shadows is a modern dark fantasy role play. Were magic and monsters are common and nightmares lurk.
 
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 Shop and rules

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Night Tepes
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PostSubject: Shop and rules   Mon Aug 19, 2013 3:28 am

Ok so  this is were you can spend gold on Items and Abilities. The items and the rules to the items are listed below. Now you can hold as many potions as you want just keep track of how many you have, you can only hold a limited amount of Mana crystals and know that the prices for them go up with each purchase.

Potion - 100 gold *this item heals and recovers some stamina*
X-potion - 500 gold *this item heals and recovers all you stamina*
Ether - 300 gold  *This item restores 3 of your FP*
High Ether - 1,000 gold *this item restores all of your FP*
Elixir - 2,000 gold *this item recovers all stamina and FP*



Mana crystals *these increase your FP time by 1 point per crystal, you can buy a max of 7, note can only be bought after lvl 10*
Prices
Spoiler:
 

Revival Bead - 15,000 gold *these revive a dead character but you will lose 5 levels. You can only hold 1 of these at a time and can revive instantly upon death or a bit later.

Special items and abilities below

Immortal Shroud - 60,000 gold *Immortal shrouds are a form of jacket/cloak. They can take the form of whatever kind of jacket or cloak one wants . Immortal Shrouds give +10 to defense and stamina, and +5 to the characters class stats. (Warrior speed and strength. Defender stamina and defense. Mystic Prana/Yokai, and perception.) Also give the shield projection special ability. This allows the user to create magical barrier in front of them The strength of the barrier is the combination of the Prana/Yokai stat, and defense stat.*

Law of Fortune - 100,000 *The laws of the world favor this individual so as not even death can claim them* (Character can not die, defeat is still possible though!)

Skeleton key - 35,000 *Allows one to unlock any door or seal. These are coveted and considered highly powerful artifacts. Can only have 1*

Specialist class - Mimic Job, 40,000: Upon Purchase ones class changes to specialist and job to mimic, they must list upon purchase there specialized stats must be stated. Can only purchase once one reaches level 25 and not before level 25.

Aura of fear Special Ability - Arc Reward purchasable at 10,000
Aura of fear reduces foe and allies stamina and speed based on 10% of there yokai/prana. It last for 3 post and the uses of aura of fear is immune to aura of fear. Cooldown of 3 post

Djin Metal Vessel - 70,000
Anniversary item. Was given free to the five active character in rp for the 2 year Anniversary of the forum. Djin Metal Vessel's are powerful relics of the past containing power of the now extinct race known as the Djin. Little is known about the race or there original powers as they died out sometime during the lost history.


Last edited by Night Tepes on Sat Oct 24, 2015 4:07 am; edited 2 times in total
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PostSubject: Re: Shop and rules   Sat Oct 18, 2014 7:03 pm

Special Halloween/Samhain Special Abilities! Limited time availability!

Jack O Lanter Minion - 5,000
Lets one summon a Jack O Lantern minion. Must be lvl 6 to use. The Jack O Lantern is a leafy plant body creature with a Jack O Lantern for a head. It has no class and will always be 5 levels below the summoner. This means at level 6 the minion will be level one. The Minions stat points will always be evenly distributed so at lvl 1 all stats are 5, lvl 10 all stats are 15 ect. The minion will last for 5 post and has cooldown of 3 post. At level 1 it can use the following ability's
Abilities:
 


Banshee shriek - 3,000
This special ability lets one let out a shriek attack. This attack will hit anything within 10 feet of the user. It does damage and will reduce the perception of those hit by it based on the users Prana/Yokai stat. 10% of the Prana/Yokai will determine how much perception is lost. 10 prana/yokai 1 perception lost 20=2 lost 30=3 ect. Stats reduction last for one post and this special has a 2 post cooldown. Prana/Yokai based.

Aura of the Pumpkin King - 10,000
This special while active will boost all stats by +5. The user will be surrounded by an orange aura and others will sometimes see the user's form shift to what the fear but waver back like a mirage. Also while active another special Stare of fear is available. This attack lets one fire an orange flash form there eyes that will reduce the targets speed by 10% of there prana/yoaki stat 10=1 speed lost 20=2 30=3 ect. The stat reduction last as long as the aura. The aura last for 3 post and has a cooldown of three post.

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Last edited by Night Tepes on Tue Dec 06, 2016 8:34 pm; edited 4 times in total
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PostSubject: Re: Shop and rules   Fri Dec 19, 2014 4:34 pm

Winter Specials

These Special powers and items will be around till Sometime after the US new year.

Stag of Winter - 7,000
Lets one summon one of the rare ethreal ice stag spirits of the winter realms. They are Ethreal ice blue with large white antlers and a snow flake on there chest, rest differs upon each summoner (Means beyond that they look how you want). When summoned they will match the summoners level and stats. They can also be ridden. Last for 5 post has a cool down of 3 post, Also all damage is ice elemental
Abilities:
 


Wishing Star - 5,000
Through the power of will creates a small meteor storm *Think like beach ball size projectiles raining down* Number of meteors are 1 for every 10% Prana/Yokai stats. Combine strength and Prana/Yokai stat for damage, 4 post cool down.

New year flame - 3,000
The caster calls forth a small flame to circle them for 3 post, while it is doing so it will constantly restore stamina, also increases defense by +3. Cool down is 2 post

Peppermint sword - 20,000*
A strange sword which blade is colored in a red and white spiral. This sword boost strength speed and perception by +3. This sword allows the peppermint cursed to be cast once every 10 post. The Peppermint curse for 2 post causes every cut from the blade to start solidifying into peppermint bark. The barking wears off after 4 post but can be lethal.

Aurora Blizzard Aura - 10,000
While active this aura causes a multicolored blizzard to swirl around the caster, 10% Yokai/prana stat is how many feet in diameter this blizzard covers with the epicenter being the caster at all times. Deals constant ice damage last for 5 post cool down of 3 post.

Icicle Solstice Spear - 20,000*
This spear is made from a never melting ice, it gives a +3 to strength, prana/yokai, and defense. Cursed ice passive. once a post when the user hits an enemy with this spear allows them to reduce stat of choice by -2, the negative stat last for 3 post



*Items are weapons rest are abilities to go under special abilities.

Now unlike the Halloween I will allow 3 of these winter Holiday themed specials be bought however if you go for a weapon you can only have 1 weapon due to how powerful they are. *though the prices should over all prevent buying abuse*

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PostSubject: Re: Shop and rules   Wed Oct 14, 2015 4:01 am

Oh The Horror Special shop Item

Agony Crossbow - 2,0000


Agony Crossbow well if you have played the Evil Within you should recognize this amazing weapon. The agony crossbow is a specialized Hunters weapon that fires off special bolts. All bolts can be enchanted with a users magic as long as they have Spell weave as a passive. All bolts do prana/yokai based damaged, they also fire faster based on youkai/prana and use perception when fired. There are seven bolt types however you will only be allowed to have 3 bolt types and a maximum of three bolts of each type. After all bolts of one type are used the bolts will reconstruct in three post time. If you are an alchemist each bolt will naturally be more powerful and it will take 2 post for bolts to reconstruct.

Agony is a Specialized Weapon but it wont take up any specialized slot of the players. It can be used before lvl 40 but no special abilities beyond the bolts will be available.

Abilities:
 

Bolt Types:
 

If you want to switch out Bolt types later it will cost 1,000 gold so choose carefully


Happy Hunting :3

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PostSubject: Re: Shop and rules   Sat Jul 16, 2016 1:43 am

Twilight Artifacts
These artifacts are in honor of .Hack a series close to my heart. Every artifact lore wise for this world originates from the lost history.

Aura of Twilight
25,000
Appearance:
 
Twilight Aura appears around the users as aura like lines as in the images provided. Designs the lines form and color are up to the user. Upon activation last for 10 post and has a 5 post cooldown. It boost all stats by +10 and allows the casting of Twilight bell. A single ring echoes out from the caster in sphere shape dealing damage and stunning anything with less youkai/prana of the caster. Also reduces damage from a mana drain/drain arc/drain heart by 10% when active

Xth form
150,000
An artifact in the shape of a simple infinity symbol. Legends says it lets one surpass the very limits of known power. Once absorbed and form change has been active, at the cost of half of ones FP allows them to take Xth form. Form varies from person to person often looking like a fusion of their form change and regular form. This form boost all stats by 50 points during the time it is used and grants 2 abilities unique to the form up to the user with application approval. Once form change ends user suffers -10 to all stats for 5 post due to strain on the body. Also grants a 25% damage reduction from all forms of Mana drain while form is taken.



Twilight Bracelet-Epitaph of Twilight
200,000
A black book with a white Infinity symbol emblazoned on it. Once opened and read a crystaline bracelet of mana is infused to the reader. This bracelet is considered one of the most powerful items known to anyone. It grants the special ability called Mana drain, Drain ark, and Drain heart. The later two more advanced forms of the first. Upon casting the bracelet takes physical form and lets the user launch a beam at the target. Upon contact the beam blast through said target and drains the mana and if alive life force of said target and then is absorbed into the caster. This spell can affect organic and inorganic material. The spell ignores defense and causes a 15% reduction to all stats of one struck by a mana drain. Mana drain has no cooldown however their is a post count the caster needs to take for their body to adjust the absorbed mana. More mana absorbed longer it takes, also if mana type absorbed is opposite of the users mana type. (Prana user absorbs yokai, yokai user absorbs prana) And additional 5 post is needed to adjust. If any drain is cast again before the mana is adjusted heavy damage is inflicted upon the caster.
Mana Drain: lvl 1-25, basic mana drain - 3 post for mana adjustment
Drain Arc: lvl 26-65, More powerful version of mana drain able to target multiple targets and deals more damage, Mana adjustment time 7 post.
Drain Heart: lvl 66 and above. Most powerful form of Mana drain, extreme damage done to targets and 10 post for mana adjustment time.
Bracelet also grants 50% damage reduction from mana drain.

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