Mystic Shadows

Mystic Shadows is a modern dark fantasy role play. Were magic and monsters are common and nightmares lurk.
 
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 Rift arc Pale Blood and Great one's info

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Night Tepes
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PostSubject: Rift arc Pale Blood and Great one's info   Mon Mar 21, 2016 6:32 pm

Basic story info
Another rift has opened near the city. The color is green tinged red of this one as it hovers above the docks. MIRA will have it quarantined but it wont keep those who truly want in out. From sneaking in to maybe even called. The madness of the realm beyond is almost a tangible thing. The rift and realm beyond nightmares and dreams bleed into reality to were one cannot tell them apart. The rift and the crystal that anchors it warp the dream and the nightmare so what lies in wait is only the unknown.


Enemy level
Still to be determined


Sign up will remain up for a little bit longer

Rewards thus far
One trick weapon and one side arm from Bloodborne plyer choice.
Pale Blood special upon entering the rift will be written in more detail at a later date.
Also +5 levels upon completion to all below lvl 20 who particapate

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PostSubject: Re: Rift arc Pale Blood and Great one's info   Sun Mar 27, 2016 5:50 pm

Reward upon completion *realized I forget this lol*
Great Ones Insight special ability
Rift shard.

Enemy range will be from 1-40 with some bosses varying. Also some unique enemies not seen in game besides the final boss of the arc will be present :3 Arc starts Monday so be prepared!

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PostSubject: Re: Rift arc Pale Blood and Great one's info   Mon Mar 28, 2016 4:30 pm

Minor note post the trick weapon and fire arm you want from Bloodborne in the sign up please

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PostSubject: Re: Rift arc Pale Blood and Great one's info   Wed Mar 30, 2016 11:19 pm

Since apparently not well enough described Pale blood is a special ability that acts like a passive ability. For people who know Bloodborne lore i am sure you can guess what it is from. Anyway the stat bonuses are a permanently active as long as you have the ability. Now I know it is not canon nor lore wise but it is also why during the arc we can interact with messengers as without the blood we are outsiders of the dimension and the blood acts as a form of anchor. It is more of a special bit since this is a cross over. Also some interesting lore tidbit I am going at this from a certain lore Perspective based around the Moon presence and the Doll. To put it simply the Anchor which much like in Awesomepocalypse was a form of crystal, is interfering with the dream and nightmare planes. Both want it removed for certain reasons.

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PostSubject: Re: Rift arc Pale Blood and Great one's info   Wed Mar 30, 2016 11:23 pm

I really hope this makes sense lol. As lovecraftian (Yes Bloodborne is a heavy lovecraft influenced world) Is never easy to approach.

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