Sakrol Leviathan
Posts : 535 Join date : 2014-09-10 Age : 28 Location : Finland
| Subject: Sakrol Leviathan Character Sheet Fri Sep 12, 2014 2:29 am | |
| Sakrol Leviathan Gender: Male Age: 17 Race: Demon Class: Warrior Job: Knight Alignment: Neutral Appearance: A young man with short black hair that is brushed down and green eyes. He wears a long coat that seems to be made from black snake skin with a green snake silhouette on its back. Under the coat is a dark green hoodie. Black colored pants with a green belt. Short black leather boots with zippers. True form: Sakrol's true form is a huge black snake with a humanoid upper-body but with the head of a serpent. His under-belly is green and his upper-body wears dark green armor, a chest plate, gauntlets and a helmet. Pale-green horns grow from his serpent head so his helmet has holes for them. Personality: Sakrol is arrogant and rash. He is very loyal to friends and allies that he trusts and respects. He may show mercy in battle if asked about it. Sakrol is a bit power hungry and so he is ready to do almost anything for more but betraying friends does not come even to question. In situations when his life is seriously being threatened he usually panics and may show unusual behavior, his greatest fear is death. Bio: Sakrol is the son of Leviathan but he doesn't really care about it since he doesn't remember his father nor mother very well because he was left alone when he was quite young. He lives in a dark swamp known as "Hollow Swamp" that is located in the Otherworld and he took it over after slaying its previous ruler at the age of 14. Sakrol is now the ruler of the swamp and he has been living quietly in an underground castle called "Serpent's Keep" where he may give council at times but he doesn't like to be bothered. Even though he is a ruler of the region he doesn't take any stress from it and doesn't act like a ruler because he just let's everyone do what they want as long as they don't make the whole region wrapped up in chaos. He is one of the youngest demons to rule a region in the Otherworld but since the region is quite small its like nobody outside the region even knows the place exists and because of that the place is very secluded from other regions. Sakrol has a vault in his lair were he keeps "interesting" items that are mainly random stuff from Gaia that he has traded from other demons that have visited the place, it is his "collection". Even though Sakrol is not interested in his duties as the regions ruler he did have an adviser in his throne room to help him that was a humanoid-toad demon named Friro (now deceased). Sakrol likes swimming so before he lived in the castle he lived in a small cave under a huge tree called the "Bone Branch" that was located next to a lake. He doesn't like when people mention his father since what kinda father abandons their wife and son and in the end Sakrol was all alone in the age of 6. When Sakrol was young and fending for himself in the swamp region he was abandoned in, there were too many instances when he was attacked by other demons that tried to eat him so his fear of death may stem from these unfortunate events... - Magics and Weapons:
Magics: Water Magic, Earth Magic, Soul Magic, Wind Magic and Poison Magic. Weapons:- Sobek:
A cutlass sword that has a dark blue blade and a silver colored hilt.
- Stats:
Lvl: 47 Strength: 75+5+5+(5)=90 Speed: 70+5+5+(5)=85 Stamina: 50+10+10+5+(5)=80 Defense: 45+10+5+10+(5)=75 Perception: 65+5+(5)=75 Yokai: 45+5+(5)=55 FP: 10
- Abilities:
Magic:Water Magic- Heal Mist:
White mist surrounds the target and heals their wounds. Restores stamina depending on Prana/Yokai stat, heals 10 points of stamina for every 10 stat points. Can be cast on self or others.
- Cold Rain:
Cold freezing rain falls on the target. Decreases speed by -2 lasts 2 posts.
- Burning Geysir:
A tall pillar of boiling hot water bursts from the ground beneath the target's feet launching the target to the air. It makes damage depending on the Prana/Yokai stat. Earth Magic- Stone Wall:
A wall made from stone rises from the ground to shield from an incoming attack. It can protect from only one attack regardless what it is but it has a 5 post cool down. Can be used on self or others.
- Summon Boulders:
The user summons stone boulders that are the size of a football and launches them at the target. 1 stone boulder for every 10 stat points of Prana/Yokai. One boulder makes damage depending on the users strength stat. Wind Magic- Wind Veil:
A strong breeze of wind circles around the target and protects from attacks. Gives +2 to defense and it increases by +1 for every 10 stat points on Prana/Yokai. Lasts for 3 posts and it can be used on self or others.
- Violent Breeze:
A strong stormy wind rises to the air. Gives +2 to strength and speed and it increases by +1 for every 10 stat points on Prana/Yokai. Lasts for 2 posts and it affects allies too. Poison Magic- Poison Touch:
The user manifests a small orb made from poison on their hand and touches the desired target to allow the poison to absorb itself into the target's body. The poison makes damage depending on the user's Yokai/Prana stat but it also decreases the target's Perception stat by -2 and the decrease increases by -1 for every post while still being poisoned. Lasts for 5 posts.
- Stinging venom:
The venom encircles itself around the user's weapon, when the desired target is hit by said weapon the wound that it leaves feels somewhat more painful than it should, the target's Stamina stat decreases by -1 every time the weapon hits. The venom on the blade and its effects on the target lasts for 3 posts. Soul Magic- Soul Cut:
The blade is covered in red aura that weakens the target when hit. Decreases the targets strength, stamina and defense stats by -1 depending on strength stat, -1 for every 10 stat points. Lasts for 1 post.
- Inner Power:
The user channels his/her Prana/Yokai to the weapon(s) at hand. The amount of Prana/Yokai is transferred to the strength stat, during this time other abilities cannot be used. Lasts for 2 posts.
- Damned Souls:
The user casts an eerie aura at the target that turns their power against them. How powerful this attack is depending on the target's 50% of their Prana/Yokai stat.
- Weaken Spirit:
The user launches an ethereal blade from their weapon at the target to stab it. It makes damage depending on the Yokai/Prana stat but it also decreases the target's Yokai/Prana by 10% depending on the users Yokai/Prana stat. Lasts for 4 posts.
Passives: - Wind Glide:
With the help of the wind one can glide short distances forward or slowly descend to the ground when falling.
- Snake Blood:
Those with Poison Magic can have a 25% resistance to poisons.
- Water Breathing:
Allows one to breathe underwater.
Class: - Cheer:
Knights can use this ability to boost there own and allies stats by +5 for 3 post. Has a 5 post cooldown.
Race: - Otherworld Boon:
While in the Otherworld demons and angels gain +5 to all stats.
- Otherworld Regeneration:
Allows demons and angels to regenerate injuries, limbs and organs but like all regen all injuries take the toll of stamina.
Special: - Jack O Lantern Minion:
Let's one summon a Jack O Lantern minion. Must be lvl 6 to use. The Jack O Lantern is a leafy plant body creature with a Jack O Lantern for a head. It has no class and will always be 5 levels below the summoner. This means at level 6 the minion will be level one. The Minions stat points will always be evenly distributed so at lvl 1 all stats are 5, lvl 10 all stats are 15 ect. The minion will last for 5 post and has cooldown of 3 post. At level 1 it can use the following abilities. - Abilities:
Candle breath: Breathes a cone of fire out in front of it covers five feet in distance and diameter. yokai/prana base. Hallow Swipe: The plant like claws glow red and the minion swipes to do damage to the enemy. All damage done heals the master. Strength based
lvl 5 Abilities Stemming root: Sends vines underground to come up from up and under a target and attack. Strength based Pumpkin bomb: Conjures a pumpkin in hand and throws it at the target. The pumpkin then explodes. Yokai/Prana based
lvl 15 Rotted breath: Breaths out a cone 5ft long and 5 ft in diameter of poison. Targets hit will take dot for 2 post. Sweet Tooth: Bites enemies and makes them dizzy reducing perception by 5 for 3 post
lvl 30 Pumpkin storm: The Jack O lantern summons a storm of exploding pumpkins. The number of pumpkins is 10% of it's current prana/yokai stat. 30 prana/yokai then 3 exploding pumpkins. Yokai/Prana Base
- Aura of Fear:
Aura of fear reduces foe and allies stamina and speed based on 10% of there yokai/prana. It last for 3 post and the uses of aura of fear is immune to aura of fear.
- Spirit Body:
Uses one spirit or Aura to cover there body to increase defense and stamina. Increases defense and stamina by +10. Also allows physical attacks to deal full damage to ethereal enemies like a ghost. Stays always active.
- New Year Flame:
The caster calls forth a small flame to circle them for 3 post, while it is doing so it will constantly restore stamina, also increases defense by +3. Cool down is 2 post.
- Amped Up:
This amp gives +5 to all stats. In combat this ability can be activated and for every post in combat giving a +1 to all stats per post in combat capping out at 5 in combat post. Once out of combat the buff will vanish. Stays always active.
- Shield Projection:
Allows the user to create magical barrier in front of them. The strength of the barrier is the combination of the Prana/Yokai stat, and defense stat.
- TF Abilities:
- Poison Bite:
Description: Sakrol bites a target with his poisonous teeth and poisons the target. The poison effect slowly chips away health from the target. It lasts for 3 posts.
- Acid Spit:
Sakrol spits dark green acid at the target from his mouth. It makes damage depending on the users Yokai/Prana stat but it also decreases the targets defense by -1 depending on Sakrol's stamina stat, -1 for every 10 stat points on stamina. Lasts for 3 posts.
- Sharp Scales:
The scales on Sakrol's true form are sharp like a blade and Sakrol's ”tail whip” attacks make 10% more damage.
- Items:
- Revival Bead:
Revives a dead character but the desired character loses 5 levels. Can only hold 1 of these at a time and can revive instantly upon death or a bit later.
- Rift Shard:
A mysterious glowing shard, not sure why I decided to pick one like the others did, its a nice souvenir...
- Djin Metal Vessel:
DaoraVessel: A plain old silver ring. Transformation: A full body silver armor. - Picture:
When in True Form the armor changes to fit Sakrol's snake like body. - Ability:
Silver Sun: A ball of silver fire will fall down from the sky like a meteor to scorch the designated target, cooldown 3 posts.
- Passive:
Honed Blade: The weapon on Sakrol's hands seems to be more sharper than usual, ignores 10% of the opponents defense.
- Ultimate:
Doomblade "Slave": Sakrol's magics fuse together to create a copy of his own sword allowing him to dual wield and when striking with the magic blade it creates a shock wave of magic, attacks with this sword deal 10% more damage depending on the strength stat and lasts for 3 posts.
- Immortal Shroud:
Immortal shrouds are a form of jacket/cloak. They can take the form of whatever kind of jacket or cloak one wants . Immortal Shrouds give +10 to defense and stamina, and +5 to the characters class stats. (Warrior speed and strength. Defender stamina and defense. Mystic Prana/Yokai, and perception.) Also give the shield projection special ability. This allows the user to create magical barrier in front of them The strength of the barrier is the combination of the Prana/Yokai stat, and defense stat.
- Law of Fortune Law Card:
Upon use grants Law of Fortune Special ability.
- Familiar:
Name: Neurus Type of creature: A dog, a German shepherd to be exact. Description: Neurus has pitch black fur and green eyes, he is still a cub so he also has floppy ears. - Neurus's Abilities:
- Encouraging Bark:
Neurus barks a few times to encourage Sakrol. When the support ability is activated Sakrol is shrouded in an invisible aura that boosts his speed and stamina stats by +5. It lasts for 3 posts and has a cool down of 3 posts.
(The aura can't be seen but people can sense it, like with the Eye of the Mind.)
- Bloodhound:
Neurus let's out a small cute howl that strengthens Sakrol and allies alike. Gives +5 to the strength stat to Sakrol and allies. The boost will be bigger depending on Sakrol's Yokai stat, +1 for every 10 points on Yokai stat. Lasts for 4 posts and has a cooldown of 3 posts.
- Man's Best Friend:
Neurus is able to summon spectral dog beasts to aid Sakrol in battle, how many dogs will be summoned depends on Sakrol's Yokai stat, 1 dog for every 10 points on Yokai. The spectral dog beasts will always be 10 levels under Sakrol and their stats are distributed equally (strength in numbers you see...). Lasts for 5 posts and has a cooldown of 5 posts.
- Substitute:
When 'Man's Best Friend' is active, the spectral dog beasts can absorb any attack directed at Sakrol in order to protect him, one of the dogs will disappear however when absorbing an attack so how many times this can be used is tied to the number of dogs summoned.
- Feral Strike:
When 'Man's Best Friend' is active, the spectral dog beasts fuse together to combine their power for one single attack against the enemy. Can be used only used once during a single 'Man's Best Friend' summon and the power is tied to how many dogs are summoned (or are left), cannot be used with only having one spectral dog left and after the attack the dogs will separate from each other.
- The Head Hunters Organization (stuff):
Branch: U.S
Rank: Hunter
Hunter Points: 50
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